Posted by: Ross Coffield | July 20, 2009

New Designers 2009

Just recently returned from exhibiting at New designers in London with the rest of my fellow class mates from Napier school of creative industries. It was an eye opening and thoroughly interesting trip and something I’m glad i experienced. The projects and stands on display were of a very high standard and it was great to see what fellow students had been working on and produced. There was a very diverse, impressive range of work.

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Our stand (pictured above) received good critical acclaim for our process orientated presentation, clever use of recyclable cardboard boxes and diverse appearance in relation to many of the other university stands.

Posted by: Ross Coffield | July 12, 2009

Puppets Of Propaganda – Child device activism

new pic 1

Puppets of propaganda or POPS for short is my final outcome for my major project at Edinburgh Napier university. The project stemmed from dissertation which looked at Guerrilla tactics in design. I undertook this project with the help of my final year atelier group leader Chris Hand.

Taking influence from such projects and groups mentioned on this blog such as Troika’s guerrilla projector, IAA, Tad Hirsch’s trip wire and after a lot of prototyping, testing, user research. I finally arrived at this final outcome which i am still constantly iterating.

The proposed is a Toy for children 6-11 years old which allows them to record a subversive message and play it back without being present…..

A project which looks at subverting the preconceived ideology of toys to promote anonymous audio freedom of speech. Aiming to challenge the social idea that children should be seen and not heard, the puppets act as a medium for social communication in the hope of provoking social commentary. The puppets work by allowing the child to record a message and communicate it anonymously when the inbuilt sensor is triggered.

The puppet has a microphone in the left hand ear and a  tactile switch in the right hand ear. The child records a message by holding in the record button and speaking into the puppets ear. The puppet then listens to the child and the message is saved onto the inbuilt Arduino board which is linked to a SPIKENZIELABS VOICE SHIELD (Pictured bellow)

voiceshieldThe child then places the puppet in their desired environment to ensure it has the best effect and there message his heard. The puppet is then triggered by the inbuilt sensor when someone walks within a certain distance ( This is currently a variable which is being explored) by doing so the child’s desired message it replayed anonymously to the masses through the speaker in the face of puppet.

when designing the puppet i undertook a very iterative approach, Modelling and re – modelling over and over again until i was happy with the form of the puppet, This was after a lot of sketching and research. The shell of the puppet is currently produce via a CAD file which is printed of to form the solid shell using a 3D printer.

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Soft versions of the puppets are currently being worked on and tested, producing soft ones will allow for the puppet to be hidden around the house, in amongst soft furnishings, cushions etc. Sort of like domestic camouflage.

The puppets were exhibited in me degree show – Napier creative showcase,  along with the rest of my fellow students work to great success and warm review.

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I will Also be exhibiting at new designers 2009 from the 14th of July. New designers is one of the biggest design shows in Britain and a must see for anyone interested in the creative industries.

Feel free to visit me at www.rosscoffield.com or contact me at ross@rosscoffield.com.

all images copyright of Ross coffield 2009.

Posted by: Ross Coffield | July 6, 2009

Dwell 2009 voting up and Running

The voting for the Dwell 2009 competition is now up and running on the dwell website – www.dwell.co.uk

There’s some really nice, interesting proposals from both professionals and students alike this year!

My design T3 cups and stands  are lucky enough to be one of the designs up for the second stage of voting. (Pictured bellow)

board 1 final dwell board 2 print 03-03

Its a public vote to see which designs go through to the next stage of voting .

The link to my voting page is

http://dwell.co.uk/designfordwell.php?design=46

Go on, have a look and vote for the designs you like, hopefully mine is one of them!

The winning design gets put into production and there’s a competition running to win the winning design for simply just voting!! it takes less than a minute!

Thanks if you vote!

Posted by: Ross Coffield | November 22, 2008

GUERILLA PRESIDENT

Artcle discussing how Borak Obama used Guerrilla marketing during his campaign.

http://www.artinfo.com/news/story/28602/street-cred/

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Posted by: Ross Coffield | November 22, 2008

Geurrilla Gardening – now a commercial outlet?

Guerrilla Gardening is a form of expression, graffiti, activism and to some art. However this eclectic, underground and sometimes illegal past time has been adopted by ADIDAS as a marketing/ advertising tool for there latest range of shows which are made from 100% recycled rubber. Its a brilliant example of the relationship between Guerrilla tactics/practice being deconstructed and used for commercial purposes.

http://www.treehugger.com/files/2008/04/adidas-gardening-grun-eco-shoes.php

http://www.behindthebuzz.com/guerilla-gardening-with-adidas/ - video

adidas-grun-guerilla-gardens

Posted by: Ross Coffield | November 22, 2008

10 commandments of Guerrilla marketing

An interesting article by Roger C parker on the “commandments of Guerrilla marketing” It i s my hope that by looking at existing and more established method of Guerrilla practice i.e marketing, advertising etc. Ican relate them to the ideas for my Dissertation.

http://www.graphic-design.com/DTG/Design/guerrilla_marketing_design.html

Posted by: Ross Coffield | November 22, 2008

Tactical Sound garden

I came accross this website/ project from reading “The guerilla art kit” by keri smith. Its a really interesting, different, interactive project incorporating urban life, sound and narratives.

“Given the ubiquity of mobile devices and wireless networks, and their proliferation throughout increasingly diverse and sometimes unexpected urban sites, what opportunities – and dilemmas – emerge for the design of public space in contemporary cities?

The Tactical Sound Garden [TSG] Toolkit is an open source software platform for cultivating public “sound gardens” within contemporary cities. It draws on the culture of urban community gardening to posit a participatory environment where new spatial practices for social interaction within technologically mediated environments can be explored and evaluated. Addressing the impact of mobile audio devices like the iPod, the project examines gradations of privacy and publicity within contemporary public space.

The Toolkit enables anyone living within dense 802.11 wireless (WiFi) “hot zones” to install a “sound garden” for public use. Using a WiFi enabled mobile device (PDA, laptop, mobile phone), participants “plant” sounds within a positional audio environment. These plantings are mapped onto the coordinates of a physical location by a 3D audio engine common to gaming environments – overlaying a publicly constructed soundscape onto a specific urban space. Wearing headphones connected to a WiFi enabled device, participants drift though virtual sound gardens as they move throughout the city.” – Tactical sound garden

http://www.tacticalsoundgarden.net/  – watch the video it explains it all.

tsg_zurich

I think its an excellent example of the relationship between sensory experience, technology, Interaction, ”geurrillaism”  and narrative.

Posted by: Ross Coffield | November 21, 2008

TROIKA – armchair actavist

Again another project from Troika which relates to the ideas i wish to explore in my dissertation:

armchairactivist01

“Troika teamed-up with Moritz Waldemeyer to create ‘Tool for armchair activists’, a machine for remote rants and protests. It can be strapped to lampposts in front of pro-eminent buildings like the house of parliament, or other institutional buildings in front of which many protests occur.

Thanks to its embedded mobile telecommunication device, the machine is able to receive incoming sms messages and speak them out loud through its powerful megaphone, thus allowing the armchair activist to shout out its rants and protests in the comfort of his sitting room.

Tool for armchair activists offers a modern alternative to the speaker corner, and saves you the hassle of sitting in the rain, waiting for your favourite MP to pass by.” – www.troika.uk.com

The projector can be related to the ideas of guerrilla tactics and actavism.

Posted by: Ross Coffield | November 21, 2008

TROIKA – Guerrilla projector

An excellent project from Troika relating directly to my dissertation:

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“The SMS Guerilla Projector is a home made, fully functioning device that enables the user to project text based SMS messages in public spaces, in streets, onto people, inside cinemas, shops, houses…

Small, portable, and battery operated, the SMS Guerilla Projector contains a mobile phone which enables the device to receive and project messages from other people.

The SMS Guerilla Projector is made by recombining available technologies. As an open object, the projector generates a wide range of applications, allowing the user to display messages and share his reflections.

Its unpredictability creates a very special and disturbing experience for the people who watch the projection, and invites them to reflect on the content or the implications of the message.The images below show actual examples of projected messages.” – www.Troika.uk.com

This project uses Guerrilla tactics to promote, provoke a reaction, interaction and response. the interaction may be person to person, person to the projected message etc: whatever the interaction may be this is a brilliant example of how technology and guerrilla tactics along with a creative mind can produce a thought provoking proposal.

Posted by: Ross Coffield | November 21, 2008

DAIM – tagged in motion

Tagged in motion Is an interactive 3D dimensional tool created by DAIM comprising of sensors and Cameras. It allows the user to produce 3D “tags”, designs whatever they want really using lights. The finished drawn result is then captured in suspended in the air as a 3D object of light floating in the ether which can then be panned around to be looked at from all directions. Tagged in motion shows how technology has been used in conjunction with a Guerrilla/ urban practice to create an interesting unique interactive product. This relates to ideas which i will be exploring in my dissertation

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http://www.nextwall.net/content/projekt/taggedinmotion.php

Do you own a mobile phone?, a laptop?, mp3 player?, PC?: for many the answer to these questions will be yes! they have cemented themselves as must have objects in today’s society. technology as a whole plays a major part in our society. Be it for personal use, commercial use, industrial use, entertainment etc. it has opened doors and made the once thought impossible – possible. it has shaped the world we live in and has embodied itself in the world demographics.

So does this mean that without technology everyday life would be impossible in this age? have we become so dependant and attached to some of our technological friends that we would find ourselves lost without them? has our love for technology resulted in sometimes unhealthy and at times damaging relationships with electronic/technological objects?

This disertations aims to explore the social, sensory, psychological and emotional effects of human and device relationships on inter human communication and social relationships.

Posted by: Ross Coffield | October 14, 2008

Basic thoughts

Bellow is a basic outline of the ideas i want to explore and research: communication, human device interaction both physically and psychologically, sensory experiences and stimulus, semiotics 

Human + stimulous = reaction + response  

But not always as we may expect or plan…….

Posted by: Ross Coffield | October 21, 2008

Re-think rant….

Ok, been thinking alot about where to go with this dissertation. looking at my previous posts i started thinking about technology and how it really relates to design. through this i started thinking about the Internet specifically in relation to what we class as “design” this came mainly from researching second life. Istarted to think about such things as how has the Internet advanced design?… has it helped to create new opportunities for development and evolution in the field?  by such things as linking the worlds design community through the click of a button and an electronic interface! also have new avenues for design arose from the implementation ofthe Internet? have new design “niche” markets came to head? has what we class as design, music and all creative media been changed? helped? hindered? perversed by the Internet and technology?

i then started to look at how through the Internet the opportunity for the consumer to “personalise” in a way design there own products be it trainers (Nike Id) kitchens etc has vastly grown, consumers can design there product one day, it gets made that day or the next… then sent out to them the day after in some cases. in a way this is taking away the need for the designer as the designer is the consumer!…. but there are also many benefits to such practices.

I also started to look at “virtual design” alot of designers today are coming up with ” conceptual design proposals…… things which can never be made…take Libskin for example, as an architect he has designed hundreds of buildings but only 2 or three have ever been made, and Zaha Hadid..when asked to do an exhibition she had to make models of all her newest concepts because most of them have never went buy a virtual realm. hower through the implementation of a 3D modelling package and a rendering software they can become a visual reality – take for example second life where companies and designers are making real money designing conceptual, virtual products which people pay for. but what are they paying for? just a visual… something they can use in a virtual world i.e the Internet… its a desirable illusion, making the once unavailable to many attainable. also in second life there is a package which allows users to produce and design whatever they want a sell it. sort of a virtual capitalism, and when u design something you own the intellectual properties for it. so does this mean that anyone could be a designer through this programme? does this take away from the real life designers who draw, create, research, evaluate, produce real things and have real creative skill? or has it just given birth to a new breed of virtual designers and a new branch of design? but think if designers produce ideas which due to material, manufacture, material needs cannot be physically manufactured. Would it not be fun to sell your idea for physical currency which people would own? If you wanted a jaguar concept bike why not get a jaguar bike? people who cannot afford expensive possessions could become equal through a virtual social medium…dictated/ designed by world designers. Although this in conceptual to  degree think of shopping and the Internet today? designers can sell there products worldwide, cheaply and efficiently through the medium of the Internet today. meaning there designs can get worldwide notoriety, sales etc over night. thus aiding them in the long run. somethin unavailable before the internet.

Then i started to relate this idea to consumption and production and the ever escalating problem of over consumption, production and wastage of goods and especially electrical products in the world. The idea of virtul product testing would cut down dramatically on the amount of waste and pollution through unneeded products as a designer/company could make the product and test how popular it would be through a virtual media without having to manufacture or producing anything. thus cutting down on manufacturing costs, production costs, labour and also the environmental and financial implementations.

People could own anything they wanted…breaking down class boundaries through personnal possessions etc. could this in turn also help out society and the designer?

finally, technology as a whole has definatly shaped, helped and at times perhaps hindered design. but none have given so many possibilities in the field in my mind as the internet. but are all the effect good? advancing?….perhaps not.

Posted by: Ross Coffield | November 1, 2008

The light at the end of the tunnel

So been bursting at the bit over the past week reading loads of stuff by Julian bleeker  (1st life meets 2nd life was really interesting) and not really getting any further forward in relation to what I’m going to do with this dissertation. alot of  stuff on near future laboratories was really interesting particularly the work of a guy called Jed berk http://www.degree119.com/ hes a young designer pushing the boundaries of nature and technology inter relationships. I was looking at the idea of community within design and how all “communities” in a way are linked together and are effected by the pushes and pulls of one and other. Also the idea of “Tv dinner” society and how now people rather than sitting and eating a meal with there family will sit and interact with the TV visually in silence eating a processed meal rather than interacting with there human counterparts who may only be feet away from them… why is this? This then brought up the idea of how people are producing products to combat existing products. like the remote control that can turn off any television because the tv may be annoying in certain circumstaces or intrude in a conversation - device actavism against an existing, excepted and embodied piece of everyday electronic hardware. In a different sense there are products being specifically produced now because a social need has developed because of certain technology. www.designspotter.com/product/2008/08/Birdhouse.html this website has an ironing board for example which is designed so the user can iron seated infront of a tv set.

I then started to think what it is that made me like the stuff that i had been researching and previously enjoyed ( during my tutorial with chris this is) . For example device actavism, device art, graffiti, droog, chindogou, art, near future laboratories etc and also what it is im interested in doing and what i enjoy. it all came down to the fact that mainstream design has become predictable, commercialized, capatalist and controlled not really by creative expression and designers but more by the economic battle for global financial gain and market superiority. Companies produced tv’s that all look the same…why? because every other company is doing it and so therefore its the best way to go… except they may change the colour or the position, size of the on/off switch- really creative. the reason i like what ive been reading and the people i have come accross is that they arent designing what there doing to be rich, they dont have a megalomaniac attitude to design. They do what they do because they enjoy it, because it has or creates a story behind it, it evokes emotions, thoughts, feelings, arguements! and because they are pushing what is the norm and exceptable in society and the commmunity in relation to product design. In a way its a fuck you to the predictable, financially driven companies which pollute society with product ranges which dont really have many differences and which are overly priced with the sole intent of making as much money as physically possible. Mainly through the perversion and exploitation of human nature to always want the “newest” most up to date or in fashion product, even if the new product they buy is the exact bloody same as the one they got but just 4g lighter, pink and a couple £100 more..( the pink idea came cause i used to sell phones and folk would come in a coupe of months later an buy the same phone they had but in pink…it aint my favourite colour incase u were wondering ha)

The commercialisation, com-formalisation and capitalisation of product design by major companies has in a way taken away part of design as a practice. Products no longer challenge the human psyche to explore how something works, how to interact with something and in a way how to interact with each other. Electronics have become monotonously predictable and in a way they are making society predictable, conformist, unimaginative and socially inept. But this applies for design as a whole not simply for the electronics industry.

But like i  was sayin there are designers, a beautiful group of designers, individuals, society groups who are rebelling against the conformists, the mindnumbingly unimaginative branch of product which has plagued the worldwide market.

Does design have to be about making money? about producing the latest products to compete in a global product rat race controlled by business men mostly andnot designers? does a product have to have an apparrant function to be classed as design and to be excepted into our society? does it have to provide us with a means of escape form our everyday lives either through a visual or listening medium? and does it have to be black? flat screen? shinny? have a mouse a monitor an on off switch? and be white sqaure and called an Ipod before it is enjoyed and appreciated by anyone more than the small section of society who are sick of  the same but only slightly different designs for a society which seems caught up by the latest 32inch tele thats 8g lighter than 6months ago? and the new ipod that does the same fucking thing as the last one?

Ok so after the thought shower than just went down whats this all about?…thats the main question.

I think that one of the main things im getting to is the idea that the designers who are making the biggest impacts and advances to designs are not creators of products which we sit infront of watching mindlessly for hours, neither are they the brains behind the products which are advertised on the product we sit and vegetate infront. They are the people who are producing ideologies, products, services which  endues thought, interaction, create a story, challenge the ordinary and acceptable, bring fun back into the market, endues reactions of surprise, excitement, laughter, and which challenge and push the excepted. Not simply new regurgitation’s of products which already exist simply for financial gain ready be consumed by anaive society of consumerism whores.

Posted by: Ross Coffield | November 3, 2008

a chat helps now and again

Scott says:

i think it be a good idea for us both to start saving these convo’s, they seem to help each other with ideas and other things

Ross says:

lol definatly man..

Ross says:

chris said i coud do a whole presentation on the idea of surprise in design. or lack of it

Ross says:

i really like that idea

Scott says:

yeah that sounds really good

Ross says:

yeh man..sort of how design and now products are breaking boundaries of what can link together

Scott says:

yeah

Ross says:

and how when it happens it is reall interesting and different

Scott says:

yeah

Ross says:

and that although a product may not have a physical function it has a functon to promote thoughts, reactions

Ross says:

etc

Scott says:

yeah

Ross says:

think thts the winner

Scott says:

yeah

 

Posted by: Ross Coffield | November 5, 2008

Aim – well kind of

The aim of dissertation is to explore technology not as a component in a commercial product range, but how as a medium it can progress, explore, blur design boundaries - rules and expectations.

Posted by: Ross Coffield | November 5, 2008

practitioners list

  • Iconeye – the memory cloud – actually done by minimaforms
  • Greyworld
  • Troika
  • Moritz waldermyer
  • Sascha poflepp
  • Wayne Hemingway
  • IDEO
  • Dunne and Raby
  • Andrew Shoben
  • Hector Serrano
  • Yves Behar
  • Krisban Jones
  • Julian Bleeker
  • Jed Berk
  • Near future laboratories
  • Graffiti research labs
  • Intermultitransactions – the Napier symposium
Posted by: Ross Coffield | November 5, 2008

websites

Really intersting blog like site which has loads of stuff around my dissertation idea.

http://www.interactivearchitecture.org/

banksy pet shop

http://news.bbc.co.uk/1/hi/entertainment/7662627.stm

The memory cloud…this is pretty cool

http://www.iconeye.com/index.php?view=article&catid=1%3Alatest-news&layout=news&id=3463%3Amemory-cloud&option=com_content&Itemid=18

http://www.minimaforms.com/memorycloud/

Project exploring virtuality and reality

http://www.exporttoworld.net/

theres loads of other cool stuff by this guy but this is pretty engaging – waterdrop!

http://www.hectorserrano.com/index2.php

Posted by: Ross Coffield | November 21, 2008

UX – Paris

Les UX paris

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“a clandestine network that is on a mission to discover and exploit the city’s neglected underworld. The urban explorers put on film shows in underground galleries, restore medieval crypts and break into monuments after dark to organise plays and readings. In the eyes of their supporters, they are the white knights of modern culture, renovating forgotten buildings and staging artistic events beyond the reach of a stifling civil service.”

Sometimes described as Terrorists and Also “Cultural Guerrillas”  this interesting and intriguing organisation spend there evening like it says above exploring and exploiting underground France In the interests of preserving culture, art and and bringing a new angle and appreciation to the creative arts. i particularly love how for one project they broke into a famous monument in Paris for a year.. within out being caught.. not to steel anything, deface, vandalise anything but to repair the clock which was broken. No one was any the wiser until someone noticed it had mysteriously started to work again. Brilliant.

http://uk.youtube.com/watch?v=VTAezS8Yssw

http://www.timesonline.co.uk/tol/news/world/europe/article2554240.ece

Posted by: Ross Coffield | November 21, 2008

Final Aims

The aim of this dissertation is to explore the relationship between guerrilla tactics and design, and how these interact with the established commercial status quo.

Using existing examples of how guerrilla tactics have been used in other areas such as art, marketing, advertising and graphics, examine how adopting these methods feed into the eclectic practice of interaction design.

Posted by: Ross Coffield | November 21, 2008

Objectives

-     Establish a working definition of “guerrilla tactics”

-          Explore if and in what disciplines guerrilla tactics are being adopted

-          Identify ways in which “guerrilla tactics” have been used by designers

-          Explore how the relationship between “guerrilla” and activist

-          Highlight the opinions of designers on guerrilla tactics in design, what do they perceive them to be, how have they influenced.

-          Establish the publics understanding and reaction to guerrilla groups

-          Research and explore any links between guerrilla tactics and commercialism

-          Explore how guerrilla tactics challenge the status quo.

-     Explore peoples reactions to Guerrilla practice/ groups

Posted by: Ross Coffield | November 21, 2008

Institute of applied Autonomy

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“The Institute for Applied Autonomy (IAA) was founded in 1998 as a technological research and development organization dedicated to the cause of individual and collective self-determination. Our mission is to study the forces and structures which affect self-determination and to provide technologies which extend the autonomy of human activists.

http://www.appliedautonomy.com/index.html

A group of talented and creative individuals who are creating products, interaction which are predisposed to challenge and provoke.

The anonymous activist group believes in the importance of disseminating knowledge, encourages autonomy, and develops methods of self-determination through artistic expression and application of military-like technology to the topics of criminal mischief, decentralized systems and individual autonomy.”

They employ “Guerrilla” like Tactics to produce exciting, challenging and clever products. Many of which challenge what is legal, excepted but at the same time they are interesting, thought provoking none commercial and relate exactly to my dissertation.

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“We’re generally interested in the intersection between technology, public policy and social control, and with building systems that facilitate freedom of speech and public acts of dissent”

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